So you got your plot, your characters, and the setting?
All that’s left to do is make these people talk, and following in the principle provided in this blog series, what they think and say needs to serve a purpose.

Why Don’t You Say it to My Face?
When characters speak in fiction, it is meant to resemble a more concise version of human interaction. It subtracts the filler pleasantries and zooms in on the most important aspects of a conversation, and so any small talk topics like the weather and sports should be exempt from dialogue.
Unless, of course, weather and sports are important aspects of the story…
Otherwise we love experiencing fiction because we get to eavesdrop on people’s most vulnerable conversations.
Sound creepy? It kinda does, but these characters aren’t real!
Or are they?
Well, they are only as real as you can portray them in terms of their emotional reactions to their interactions with each other and the world you created for them.
Dialogue should reveal four things:
- Plot
- Setting
- Character
- Relationship
To reveal plot, characters need to talk about the central theme and objective in a way that lets you in on the most crucial concern in their world. Perhaps it’s poverty in a post-apocalyptic world, and so the characters will talk a lot about how there’s a shortage of food and shelter after some devastating event that destroyed their world.
Everything they talk about should be about survival and rebuilding their society. In doing so, they also get to reveal the setting since it serves as a backdrop for the plot.
Along with exposition and narrative, talking about the place they live in is another way to help describe the setting. As a viewer, we will see their world in a certain way, but it’s interesting to see when a character’s views contradicts ours.
Perhaps the post-apocalytpic world might seem bleak and hopeless to us, but the inhabitants and the way they speak can reveal how much hope they have in their own survival. Furthermore, it can reveal what kinds of bonds are created in such hardship.
As Long as We’ve Got Each Other
So on top revealing plot and setting, dialogue must also reveal character. When people talk, they are always revealing what they think and how they feel, whether they intend to or not. It’s inescapable. Each person is equipped with their own unique way of expressing themselves in terms of what they value and what they want.
Now it’s tricky because you don’t want your characters blatantly saying “we live in an apocalytpic world and starve every day.” You have to find a way that makes it sound natural, much like every day conversation, but of course remembering to always keep it concise and in relevance to the plot.
Life would be much easier if people were more direct and honest about how they feel and why they have those feelings, but we usually end up expressing all that in different ways that can be interpreted in different ways since we all have our own subjective experiences and opinions.
Because we all have such differing preferences and opinions, we often end up in arguments revealing what we all expect of each other and the world, thus revealing how we relate to each other. Where we differ and where we have commonalities is the bridge between two people, and there’s a push and pull dynamic that occurs in fiction and in real life.
We often want people to like the same stuff as us, but without the difference of opinion we would not have the privilege of being challenged to re-evaluate our values, feelings, and beliefs.
And that is the very point of fiction; to allow us to safely and passively experience a manifestation of our inner clash of values played out to us in another real with its own metaphysical and epistemological laws. With characters who represent different sides of ourselves and we get the chance to pick and choose, based on the consequences of their actions and interactions, what values and beliefs we must keep or discard–all done in a way that entertains us while informing us.
Semi-Final Words
Thus concludes The Four Pillars of Fiction series, thank you for your time. Let me know if these posts have been helpful and if you have any feedback or criticisms on how to possibly improve future and current writing tips, let me know! I’m always more than happy to hear your thoughts whether they’re simple kudos, questions, or criticisms.
Stay tuned for The Four Pillars of Fiction BONUS Post, where I will be using my own novels as examples for each aspect of fiction covered in this series…








Gamer rage is such a common phenomenon that there’s a YouTube character dedicated to everyone who has lost their shit at a video game. The Angry Video Game Nerd (one of my influences for BSBS Reviews) embodies the vile, cathartic, and sometimes embarrassing expression of our inner most rage. His portrayal of an adult man playing the games of his childhood and getting angry at them has resonated with many gamers of today because they can relate to the frustration of losing control over something that was meant to be fun.
In addition to gauging your opponent’s skill level, I think it’s important to gauge their emotional reaction to your superior skills, if you have much more familiarity and skill in a game. Some people prefer that you go hard at them so they are forced to pick up the game faster, while others prefer that you take it easy on them so that they have room to try out different moves and strategies.
Always respect your feelings when gaming and know that you need to stop, take a break, and do something else whenever you feel overwhelmed by any crushing losses you experience. Check in with yourself and see if your frustration has anything to do with something else in your day, harsh words from other players, or if you’re just really not in the mood. Ponder on your motives for playing because if you’re playing to win and expect nothing else, it can obviously be aggravating.