What I Learned From Being a Spy

First off, if I were an actual spy, I’d blow my cover easily by writing this post.

What I’m actually talking about is how I’ve gotten my spy on this past month by revisitting the hit series Nikita and playing a whole lot of Invisible Inc on my free time. I don’t normally hunt for achievements on Steam or Xbox360, but I love this game so much that I woke some completionist part of me to get as many achievements as I can.

One of those achievements, of course, is one you can get for beating the game in Expert Plus Mode, THE hardest difficulty of an otherwise already difficult game.

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Spyin’ Ain’t Easy!

Invisible Inc. is a turn based strategy game where stealth, strategy, and perserverance are the keys to survival. You play as the operator of secret agents, commanding them to infiltrate corporations in order to steal their weaponry, technology, and many other useful resources to help rebuild and relocate the agency of tactical espionage.

What’s awesome about this game is that there are several mission types and every map is randomly generated so that you get a fresh and new experience every time. And you only uncover as much of the map as you explore, otherwise the unexplored remains unseen (kinda like life!).

There’s also a huge roster of agents all with their own unique abilities, personalities, and synergies depending on which ones you choose at the beginning, and the ones you rescue in recovery missions. It’s up to you how to play their strengths and weaknesses together to formulate the perfect team.

The possibilities are endless!

As you command your agents to infiltrate these corporations, you have to be careful not to blow their cover and be seen by the guards. In most video games, your initial instinct is to inflict as much violence as you possibly can and stun or kill all the guards you see, but that can only work against you and make things unnecessarily harder than they need to be.

When guards wake up from being stunned, they’ll suspect someone has broken into the building and begin to hunt for you, thus making it harder to predict where you can safely venture out to.

If you kill any of them, it significantly advances the alarm tracker, and the higher it gets, the more obstacles get generated. These can include higher firewalls for devices (making them harder to hack), spawning extra guards, and turning on extra surveillance cameras.

So I’ve been playing Expert Plus Mode where all of these already daunting aspects of the game get even more challenging, and I gotta say, it really pushed me to my limit!

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Repetitive Failure Can Only = Future Success

As you can see here, I have two agents hiding from possible detection. The red tiles indicate the vision range of the guards, and in the earlier difficulties of the game, you can see them so you can plan out where to tread. In Expert Plus Mode, the danger zones are not shown unless you can see the sources (guards, cameras, turret machines).

That means you can easily walk into a safe looking area, only to find out that a structural intrusion originally blocked your sight from seeing a guard that’s ready to shoot your agent down on sight.

I must have restarted my agency 20+ times because of how hard this mode is, and when you get caught and have all of your agents killed on a mission, you lose ALL of your progress and have to start from scratch.

Your stat boosts, all that high tech gear, and all that money you acquired can all be thrown away due to one mistake. Something as simple as not closing a door, causing a guard to see you snooping in the next room, could easily mean death.

And I’ve made that mistake. Along with many others. Several times!

When I said I loved this game, I wasn’t just speaking from the geek within, but also from the very depths of my entire being. What I learned from playing this game is learning to maintain composure in pressuring situations and to approach challenges with determination.

I think that when you love something or someone–this could be building your business or dating your possible future spouse–you learn to take the good with the bad, the easy and the challenging, and embrace it all with all you’ve got.

So many times I’ve had agents die and require reviving just when I was about to exit the level, or needing to rescuing them from a detention center in a later mission while having an agent fly solo. And trust me, you want to have at least two agents at a time to uncover as much of the map as possible and to help each other out in a bind.

So many times I had acquired some of the best gear during the highest security levels, surviving the mission by just a hair away from detection and death.

So many times I had upgraded my agents’ stats and equipment, only to lose it all because I got greedy for more credits and equipment during a mission, instead of heading for the exit when I had the chance.

But still. I kept shrugging it off and starting over, because that’s what you do when you’re committed to something. You do everything you can to maintain your standards and continue reaping the benefits of your hard work.

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Gotta Lose a Lot Before You Gain a Lot

And in some cases…you also need to learn to let go of everything you’ve built if it means a better start later. That was the case with this particular screenshot. When you’re surrounded and have nowhere else to go, you can make an agent speak some final words before they’re shot to death.

Nika’s spoke my mind perfectly after a campaign that took 5 hours to build.

“Just get it over with.” That was my mantra when I got surrounded and really had no way out.

There was even a time where I lost so much progress that I kept starting over only to fail early on because I was playing on tilt. I was impatient and deliberately making the same mistakes I knew were horrible, but I was just so frustrated with the game.

But then I remembered what I wrote about in my Gamer, Know Thyself series and reevaluated my approach.

I started playing more vigilantly and more strategically.

I stopped trying to get extra credits from safes or items, and started taking guaranteed exits when I saw them.

I stopped walking into danger zones and started ensuring visibility of the map before moving onward.

I stopped stunning and/or killing guards and started to save the violence for when it was absolutely necessary.

Otherwise, I avoided violence as much as I could to mitigate the ramping difficulty of each turn taken. As I mentioned earlier, KOing or killing guards advances the tracker. Yeah well, so does taking a turn, but it doesn’t advance the tracker as much as committing acts of violence do.

Most importantly, I learned from all my mistakes and kept in mind what were some good or bad things I’ve done in previous campaigns in order to survive longer in each passing attempt.

Hell, I could have easily allowed myself the option to use the REWIND function where you can rewind to a previous turn in case you make a mistake.

Nope, I played hardcore Ironman Mode along with Expert Plus so that I can be even more responsible for any missteps taken.

In the end I achieved this:

EP+ Completion screen

With these stats and equipment per agent at the final mission:

I normally try to max out their stats, but I had to make do with what I got in the end and it was more than enough to complete the final mission.

As I’ve said before, video games are a good source for self-knowledge, and now having experienced what it was like to really love and commit to something to this degree, to something as simple as a video game (or in this case, NOT so simple video game) it’s time to apply that attitude to real life!

This game and many others are great and safe training grounds for such mental fortitude, and if more gamers transferred that dedication to real life pursuits, the results would be astronomical.

Gamer, Know Thy Self: Part 3

maxresdefaultGamer rage is such a common phenomenon that there’s a YouTube character dedicated to everyone who has lost their shit at a video game. The Angry Video Game Nerd (one of my influences for BSBS Reviews) embodies the vile, cathartic, and sometimes embarrassing expression of our inner most rage. His portrayal of an adult man playing the games of his childhood and getting angry at them has resonated with many gamers of today because they can relate to the frustration of losing control over something that was meant to be fun.

Whether playing alone or with others, playing games of your youth or current generation games, it can be debilitating to feel unskilled and helpless as you see your virtual avatar get pounded by the difficulty of the computer or human opponent. While not every expression of frustration with games is not as extreme as defecating on a game cartridge (or disc since who puts games on cartridges anymore?), cursing at your screen, or even cursing at someone over Xboxlive, PSN, or TeamSpeak–you do not have to let your emotions get the best of you, thus preventing you from enjoying what you’re supposed to find enjoyment in.

Respecting Emotions

mentorIn addition to gauging your opponent’s skill level, I think it’s important to gauge their emotional reaction to your superior skills, if you have much more familiarity and skill in a game. Some people prefer that you go hard at them so they are forced to pick up the game faster, while others prefer that you take it easy on them so that they have room to try out different moves and strategies.

I think gaming can have a huge effect on your capacity for empathy when you are significantly more skilled than someone else. If someone is playfully cursing your skill and laughing at their own losses, then you know that they are okay with losing, whereas if they are cursing your skill and getting angry at their losses, you can provide the option for you to ease up whether implicitly or explicitly. You can just as easily ease up a bit and play less aggressively, or just talk to them about what they would prefer–and of course, ask if they want any feedback on how to improve.

Recently, a friend of mine has noticed me playing Brawlhalla on Steam every time we were both online and took an interest in playing it as well. It was quite a different experience to be direct about what he would prefer, and since this approach to gaming with someone less experienced with me is new, I am constantly surprised by what people prefer. In either case, it is a pleasure to have the offering of feedback accepted because another value I found out of gaming is getting to mentor someone who is willing to learn.

Like me befriending people online who are galaxies better than me at the game, my friend was open to learning the nuances and techniques that can help him gain a better understanding at what the successful players know how to pull off in order to increase not only their skill level, but also the level of fun they experience. I don’t know about you, but personally for me, I feel a sense of badassery when I can execute complex and technical abilities in the good ol’ vidya.

Whenever you feel frustrated, I would suggest taking a moment to become fully aware of how you feel and what you’re thinking of at the moment. Was there something you can do better or is someone playing too aggressively? While not every superior player will be as friendly as me or the other guy I mentioned as to lend a helping hand for you to improve, I think it’s important to gauge right away what kind of player they are.

You do this by asking for feedback, and if they give it, AWESOME, but if they don’t, and instead add insult to injury FUCK ‘EM! Move on, do not engage in a troll war because getting into a heated exchange with another player is a giant waste of time. That time could be used for playing another match, getting advice, reading or watching strategy guides. These are much better alternatives to letting your blood boil and burn you up inside.

Video-Games-are-Good-for-you-e1426083812512Always respect your feelings when gaming and know that you need to stop, take a break, and do something else whenever you feel overwhelmed by any crushing losses you experience. Check in with yourself and see if your frustration has anything to do with something else in your day, harsh words from other players, or if you’re just really not in the mood. Ponder on your motives for playing because if you’re playing to win and expect nothing else, it can obviously be aggravating.

Another thing that helped me undo the personalizing of my losses was remembering a time in my childhood where my cousin destroyed me in Mortal Kombat 3 to the point where I couldn’t even do a single move. I was so excited to rent and play this game for the weekend and he just totally rekt me then when straight to dinner with my brother and the rest of the family.

Me? I stayed in my room, played two player alone, using the character he picked as a training dummy to just beat on. I was really upset back then and I recalled this memory somewhere deep in my psyche when I had a serious fit losing at Soul Calibur IV. Knowing that this instance may have been what created a trigger in me in an early age has made me more self aware about how I react to gaming.

While I can’t say I’m fully chill about getting rekt in a game, I have much better anger management having realized that a lot of my anger had to do with that childhood memory–and of course adapting the new approach of requesting feedback on improvement.

So if you’re no longer having fun and just mashing buttons away, expecting your blind rage to get you a win, and then of course end up getting destroyed even more, remember that you don’t have to keep playing if you don’t want to. Who says you have to? Put the controller down, take a break, relax, and maybe even journal about what’s going on for you.

Yeah it sounds weird at first, but I think gamer rage is so common that it’s time people address how destructive it is for your health and enjoyment of a game (or lack thereof). If more gamers, if not everyone of them, can start developing self-knowledge through video games and respecting the gaming tenants I’ve covered in this blog series, there could be less gamer rage and much more fun as video games were intended for.

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Self-Knowledge Through Video Games: Part 2

ggos

While it’s customary to be a good sport, you don’t have to say GG or pat your opponent on the back for a game well played. However, whether you do or not, depending if you win or lose, says a lot about your character.

I don’t suggest handing out participation trophies for everybody, but the acknowledgement of someone doing their best is always worthwhile, especially when the game is something they want to get better at at some point.

One way to help someone improve is to provide constructive criticism in place of the usual shit talking that is commonly known in online gaming. It’s just so much easier to do it when there’s no face in person to do it to, you’re safe behind a screen. We can talk about keyboard warriors some other day, but for now let’s jump back into achieving self-knowledge through video games.

Respect For Opponents and Skills

All of the best games, whether it’s a sports game or a video game, are the ones that include equally matched opposition. They challenge each other to their limits and dish it out. I am instantly reminded of one of the fights that made UFC popular today which was between Forrest Griffin and Stephan Bonnar when they fought for the The Ultimate Fighter Season One prize of getting a contract with the UFC.

These guys slugged it out at such a consistent pace and traded blows so equally that it made for one of the most entertaining fights in history. They didn’t hold back, they put all their blood, sweat, and tears into the fight because not only did they want to make use of their time training for this moment, but also because they respected each other to know that the other guy would be doing the same thing: giving it his all.

So what happens when there’s a disparity between two different parties? There’s a few ways to go about it and I’ll share with you my less extreme. While I will never step into a caged octagon and slug it out in a bloody bone cracking mixed martial arts fight, I learned the value of practising skills from the safety of my couch playing video games.

Yeah, how dare I compare the rigorous training regimen of a UFC fighter to me playing video games in my sweat pants? Get a smug ass look from Patroklos for a moment…

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aaaand we’re back!

As I said before, I used to play a ton of Soul Calibur IV and V, but more recently I’ve put in a ton of hours in an online battle arena game called Brawlhalla. It’s a free to play game on Steam and is a ton of fun being really easy to pick up, and decently tough to master. It’s basically like Super Smash Brothers with mythical legends instead of Nintendo mascots.

I used to have this mentality of chasing people down in the online rank mode, swearing revenge on people for beating me to a pulp, but I have since changed my approach. I have now adapted one that I think is more beneficial to my growth as a Brawlhaller, some of which I was starting to adapt late into my Soul Calibur craze just before giving up on the game to move on to bigger things in life than just pure gaming. (More on this as well later if anyone’s interested)

What I learned lately is that when people complain about certain tactics they lose to, I theorize that it is their implicit way of asking for help on improving their game. I used to find myself complaining about people using certain tactics and calling it cheap, and unless they do something that literally breaks the game coding that you can’t counteract it, chances are that you can poke holes in people’s seemingly impenetrable strategies.

Say-NO-to-SPAM-325x321.pngSo there I was saying “all this guy does is the SAME move,” to which us gamers refer to as “spamming.” Spamming is easy to counteract when you get a sense of your opponent’s patterns and the rate they spam a certain move, and if you’re aware of it all, it becomes extremely easy on learning how to not get caught by it.

In Brawlhalla, someone I faced complained about my character choice and how cheap her moveset was, but instead of doing the typically douchey thing as to tell him that he sucks and that he’s a n00b who should go cry to his mommy–I gave him pointers.

I like to give compassion to those who complain about losing rather than add salt to their wounds since I’ve been trying to be a better person lately. I actually gave him specific tactics on how to counteract some of the easily punishable moves and strategies I was employing and it disarmed him from wanting to shit talk to me.

Likewise when I get my ass handed to me in a game, I try my best to approach the loss with some humility. I’m starting to guage when someone is really good at the game or when they’re aggressive at it because they have a chip on their shoulder. If it’s the former, I will humbly ask what I can do to improve. They’re better than me, and if they beat me, they must have an upper hand in knowing the game so I ask what I can do better.

More often than not, they are nice enough to give me the honest feedback I need to know where I’m lacking in skill. If they’re not helpful and want to be a salty player then I say FUCK ‘EM! I don’t want advice from people who play to win and take the game personally. It has a tendency to rub off on you so try not to engage with salty players. That goes for winners and losers.

I find tremendous fun in continuously improving my skills and I have more fun when I get better at certain games. I feel a sense of growth when I can move past my losses, not take them personally, even if–or I should say especially when–someone shit talks to me whether I win or lose. It’s their baggage to deal with, not mine.

How I Conceived the Idea of It Starts at Home

bully-6“My life sucked when I was in high school, so how much worse would it have been if I was a girl?” That was the important question I asked myself after I finished reading Damned and Are You There, God? It’s Me, Margaret.

When I was a teenager, I got into heaps of trouble due to talking back at teachers, retaliating against bullies, and on some occassions I became a bully myself. The kind of bullying that I experienced and carried out fell on the masculine side of bullying. This included, but was not limited to, physical violence and intimidation.

And so due to society’s propaganda against us males being thoughtless violent brutes, I used to think bullying was only a male thing, but no, our supposedly gentle birth giving and nurturing counterparts are not exempt from this behaviour. I am speaking in generalities of course, since typically it is boys who get into fist fights, but the form of bullying girls are capable of can be as equally destructive. It’s just more subtle and harder to spot.

To understand the female psyche, and more importantly that of the teenage female psyche, I took to reading more young adult novels with female lead characters, as well as talking to my female friends, cousins, and co-workers to ask about their experiences of having been teenagers.

50-race-attacks-schools-day-picturebullyingpreventionnow-comI learned about how feminine bullying consisted more of psychological tactics. They employ more verbal abuse through passive aggression, spreading gossip, and public humiliation, thus resulting in the destruction of their victim’s self esteem. By recognizing their victim’s personal vulnerabilities such as their body image and emotional issues, female bullies exploit those weaknesses in order to gain a sense of power.

Why would anyone want to command and demand power in such destructive ways, especially when there are healthier ways to feel and be empowered? The answer is quite simple, but also very difficult to accept. High school students are made to feel disempowered, not only by the prison like structure public high schools consist of, but also by the maltreatment they receive at home.

This is why it’s important for parents take the time to connect with their children as opposed to control them. To use their hands and their words to guide and comfort their children, not to strike or intimidate them. Otherwise, where do you think this behaviour comes from? Children are sponges. They only learn what they live, and devoid of any self awareness or intervention from peaceful people to point out the dysfunction, they will often bring their home life out into the world, particularly at school.

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If you are bullied at home, you are likely to become a victim and/or perpetrator of bullying. Either you will walk down the school hallways with slumped shoulders, head bowed in hiding, and sticking close to the walls as to avoid detection, or you will attempt to regain the power you are robbed from at home by mistreating the former.

It’s not set in stone, teenagers do have the choice and capacity to act virtuously, as well as develop the self confidence and healthy support groups in order to ward off bullying–but studies have shown that maltreatment of children sets them up to exude anti-social behaviours and aggressive tendancies later in life.

So why write through a female perspective for my book? Threats of meeting another boy at the flagpole to beat the shit out of him is already such an obvious and apparent form of bullying, but bullying takes on several other forms. Society and the media will usually only touch upon the effect, but not the cause, because fundamentally…

Bullying…starts at home.

Being a Decent Human Being is Hard Work

Conscience Just Ahead Green Road Sign with Dramatic Storm Clouds and Sky.Please forgive me, I’m very new to this whole “being a decent human being” thing. Really, I am. After a decade of intensive self work, I am still prone to lapsing from time to time, and thus will do or say things that are out of line.

I’m not trying to excuse myself from being offensive or sometimes outright shitty, but old habits die hard, and some ingrained habits of mine include saying some outrageous and shocking things. This also includes, but is not limited to being an asshole and insulting someone directly or indirectly.

For instance, when my first writing group criticized a sex scene in my adult contemporary novel (2nd novel I wrote called Me, My Self and Who Am I?)–a fellow writer told me, “they say write what you know, so maybe you should get some experience before you write a sex scene.”

And I replied, “experience? Wanna come over and smell my sheets?”

My college professor placed an arm down on her desk and said, “this is the line,” and then crossed her other arm over it saying “and this is Marlon.”

Everybody laughed, and I got off from it. Yes, pun intended.

I get it, some situations and certain people are open to it, but overall, it may or may not be appropriate in others. I’m left wondering if this part of me is worth keeping alive. It’s been a big part of me and one of the ways I’ve humoured people.

Keeping it or ditching it…that’s something I still need to figure out, but ultimately, I will commit to learning how to put on a bit of a filter for myself around those who may not be able to stomach it or just may be more mature than myself.

I think the reason why I make dark, cynical, and explicit jokes is because being plain ol’ me never got me that much attention. I want to grab at attention by saying shit that shocks and disorients people. It’s fun to see what limits and boundaries I can break sometimes and I wonder to what degree that kind of attention is even healthy for myself or others.

I don’t know…

I constantly wonder if trying to be a better person might include lessening or completely removing such behaviour because I do feel an immense joy in simply being kind, generous, and empathetic, instead of acting like a character from some adult sitcom.

(You know, that kind of character you love watching offend people and laugh your ass at, but would never want to associate with in real life, ie. Sheldon Cooper and Barney Stinson)

Being a decent human being is hard work, but hard work is often associated with having a high reward, and I think it’s even more true than with anything else. You can work hard at running a business, doing your job, or studying for school etc., but I think the hardest work anyone can do and have the highest reward lies in being a decent human being.

Not only are they in high demand in this world, for they/we are very rare, but really do make the world a much better place to have empathetic and understanding people. People who can own up to their actions, self improve, help guide others into similar behaviour (but in their flavour), and overall make the world a little less cruel and disgusting one interaction at a time.

So hey, I’m not perfect. Not yet anyway. And as I write this, one of my favourite songs has popped up on my iTunes by Kacey Musgraves. After everything is all said and done, having done my best to be the most authentic version of myself, “you can’t be everybody’s cup of tea.”

This is me embracing the duality of being genuine and douchey all at once. Take it or leave it.