The Four Pillars of Fiction Part 2: Characters

Your story’s objective is only as powerful as the characters that convey it.

Each member of the cast must represent opposing sides of the main argument, thus providing several different angles to perceive your story’s philosophy.

130731-F-IP756-010

I’ve already written a couple of other posts about characters, both of which you can check out here for more:

Crafting a Character Series

Goal, Motivation, and Conflict

–but for today, let’s focus on why characters  should be as extensively explored as I have in previous posts.

Me, Myself, and Who Am I?

Fundamentally, every story’s main character is on a quest to achieve self-knowledge. This goes for both putty characters and pebble characters. Think of throwing a pebble at a wall, the physical structure of the pebble remains the same, whereas throwing a blob of putty will cause it to reform.

That’s what characters experience; being thrown against a wall, so to speak, and they either change or don’t change throughout the course of your story. Either way, their purpose remains the same; to argue for one or several sides of the objective.

I know that there’s a plethora of stories where morality is ambiguous (and that they’re usually much more interesting), but for the sake of simplicity, let’s take the basic concept of Good vs Evil to illustrate how characters argue for each side. And by argue, that could mean verbal or physical combat, or in just the way that they conduct themselves.

Generic Good Guy is a law abiding citizen, doing some good for his friends, family, and community. Everything he does in the story is for the benefit of others or for himself without hurting anybody except possibly…

The Typical Bad Guy whose sole purpose is to watch the world burn. He causes destruction everywhere he goes, expressing his preference to be evil and not care about hurting others because it’s what he intends anyway. Generic Good Guy may hurt other people unintentionally, but he usually owns up to it, while Typical Bad Guy has no remorse for the pain he causes.

In this basic story dynamic of Good vs Evil, the argument is (usually) that good triumphs over evil, all the time.

chess_good_vs_evil_by_thewhysoserious91-d5tm81c

Who Would You Be Without Adversity?

To convey this, Typical Bad Guy will have to test Generic Good Guy on the grounds of his ethics, philosophy, strength, and integrity by throwing obstacles in his way. Perhaps Generic Good Guy’s objective is to a safe and adjusted life, but TBG is getting in the way of that by hurting GGG’s social circle and disrupting his day to day life.

It is through adversity where Generic Good Guy will discover or grow into a force for good. If he’s a putty character, maybe he’s a weak underdog type who has to train in order to defeat the almight Typical Bad Guy. Or perhaps he’s a pebble character that has strength and prowess, but hasn’t had the chance to exercise any of it because he hasn’t been challenged yet.

In either case, the end result is the same. The character has developed some level of self-knowledge by fighting for what he believed in, whether he won or lost against his opposition. He now knows what strength he’s capable of, or made himself capable of it through hard work and determination.

Pouring Some Sugar in Generic Brand Oatmeal

Now, that was a very very basic example I had to keep simple in order to elaborate on a more complex concept. Stories these days have many more layers in their examination of the objective, and even more layers in their characterization.

Ultimately, characters are meant to represent several sides of an objective, and they do that by trying to express their personal preferences, only to have them attacked or dismissed by the other characters.

The key ingredient to conveying Objective is having characters disagree with each other and fight over who gets to assert their preference, or if any common ground can be met between them in less black and white type of stories.It is through disagreements between characters that we are given the opportunity to passively experience different sides of an argument–and decide for ourselves which characters we agree with, if any at all.

Stay tuned for The Four Pillars of Fiction Part 3: Setting…

What I Learned From Being a Spy

First off, if I were an actual spy, I’d blow my cover easily by writing this post.

What I’m actually talking about is how I’ve gotten my spy on this past month by revisitting the hit series Nikita and playing a whole lot of Invisible Inc on my free time. I don’t normally hunt for achievements on Steam or Xbox360, but I love this game so much that I woke some completionist part of me to get as many achievements as I can.

One of those achievements, of course, is one you can get for beating the game in Expert Plus Mode, THE hardest difficulty of an otherwise already difficult game.

Invisible-Inc-title-screen

Spyin’ Ain’t Easy!

Invisible Inc. is a turn based strategy game where stealth, strategy, and perserverance are the keys to survival. You play as the operator of secret agents, commanding them to infiltrate corporations in order to steal their weaponry, technology, and many other useful resources to help rebuild and relocate the agency of tactical espionage.

What’s awesome about this game is that there are several mission types and every map is randomly generated so that you get a fresh and new experience every time. And you only uncover as much of the map as you explore, otherwise the unexplored remains unseen (kinda like life!).

There’s also a huge roster of agents all with their own unique abilities, personalities, and synergies depending on which ones you choose at the beginning, and the ones you rescue in recovery missions. It’s up to you how to play their strengths and weaknesses together to formulate the perfect team.

The possibilities are endless!

As you command your agents to infiltrate these corporations, you have to be careful not to blow their cover and be seen by the guards. In most video games, your initial instinct is to inflict as much violence as you possibly can and stun or kill all the guards you see, but that can only work against you and make things unnecessarily harder than they need to be.

When guards wake up from being stunned, they’ll suspect someone has broken into the building and begin to hunt for you, thus making it harder to predict where you can safely venture out to.

If you kill any of them, it significantly advances the alarm tracker, and the higher it gets, the more obstacles get generated. These can include higher firewalls for devices (making them harder to hack), spawning extra guards, and turning on extra surveillance cameras.

So I’ve been playing Expert Plus Mode where all of these already daunting aspects of the game get even more challenging, and I gotta say, it really pushed me to my limit!

243970_screenshots_20160814010316_1

Repetitive Failure Can Only = Future Success

As you can see here, I have two agents hiding from possible detection. The red tiles indicate the vision range of the guards, and in the earlier difficulties of the game, you can see them so you can plan out where to tread. In Expert Plus Mode, the danger zones are not shown unless you can see the sources (guards, cameras, turret machines).

That means you can easily walk into a safe looking area, only to find out that a structural intrusion originally blocked your sight from seeing a guard that’s ready to shoot your agent down on sight.

I must have restarted my agency 20+ times because of how hard this mode is, and when you get caught and have all of your agents killed on a mission, you lose ALL of your progress and have to start from scratch.

Your stat boosts, all that high tech gear, and all that money you acquired can all be thrown away due to one mistake. Something as simple as not closing a door, causing a guard to see you snooping in the next room, could easily mean death.

And I’ve made that mistake. Along with many others. Several times!

When I said I loved this game, I wasn’t just speaking from the geek within, but also from the very depths of my entire being. What I learned from playing this game is learning to maintain composure in pressuring situations and to approach challenges with determination.

I think that when you love something or someone–this could be building your business or dating your possible future spouse–you learn to take the good with the bad, the easy and the challenging, and embrace it all with all you’ve got.

So many times I’ve had agents die and require reviving just when I was about to exit the level, or needing to rescuing them from a detention center in a later mission while having an agent fly solo. And trust me, you want to have at least two agents at a time to uncover as much of the map as possible and to help each other out in a bind.

So many times I had acquired some of the best gear during the highest security levels, surviving the mission by just a hair away from detection and death.

So many times I had upgraded my agents’ stats and equipment, only to lose it all because I got greedy for more credits and equipment during a mission, instead of heading for the exit when I had the chance.

But still. I kept shrugging it off and starting over, because that’s what you do when you’re committed to something. You do everything you can to maintain your standards and continue reaping the benefits of your hard work.

243970_screenshots_20160805062440_1

Gotta Lose a Lot Before You Gain a Lot

And in some cases…you also need to learn to let go of everything you’ve built if it means a better start later. That was the case with this particular screenshot. When you’re surrounded and have nowhere else to go, you can make an agent speak some final words before they’re shot to death.

Nika’s spoke my mind perfectly after a campaign that took 5 hours to build.

“Just get it over with.” That was my mantra when I got surrounded and really had no way out.

There was even a time where I lost so much progress that I kept starting over only to fail early on because I was playing on tilt. I was impatient and deliberately making the same mistakes I knew were horrible, but I was just so frustrated with the game.

But then I remembered what I wrote about in my Gamer, Know Thyself series and reevaluated my approach.

I started playing more vigilantly and more strategically.

I stopped trying to get extra credits from safes or items, and started taking guaranteed exits when I saw them.

I stopped walking into danger zones and started ensuring visibility of the map before moving onward.

I stopped stunning and/or killing guards and started to save the violence for when it was absolutely necessary.

Otherwise, I avoided violence as much as I could to mitigate the ramping difficulty of each turn taken. As I mentioned earlier, KOing or killing guards advances the tracker. Yeah well, so does taking a turn, but it doesn’t advance the tracker as much as committing acts of violence do.

Most importantly, I learned from all my mistakes and kept in mind what were some good or bad things I’ve done in previous campaigns in order to survive longer in each passing attempt.

Hell, I could have easily allowed myself the option to use the REWIND function where you can rewind to a previous turn in case you make a mistake.

Nope, I played hardcore Ironman Mode along with Expert Plus so that I can be even more responsible for any missteps taken.

In the end I achieved this:

EP+ Completion screen

With these stats and equipment per agent at the final mission:

I normally try to max out their stats, but I had to make do with what I got in the end and it was more than enough to complete the final mission.

As I’ve said before, video games are a good source for self-knowledge, and now having experienced what it was like to really love and commit to something to this degree, to something as simple as a video game (or in this case, NOT so simple video game) it’s time to apply that attitude to real life!

This game and many others are great and safe training grounds for such mental fortitude, and if more gamers transferred that dedication to real life pursuits, the results would be astronomical.

Gamer, Know Thy Self: Part 3

maxresdefaultGamer rage is such a common phenomenon that there’s a YouTube character dedicated to everyone who has lost their shit at a video game. The Angry Video Game Nerd (one of my influences for BSBS Reviews) embodies the vile, cathartic, and sometimes embarrassing expression of our inner most rage. His portrayal of an adult man playing the games of his childhood and getting angry at them has resonated with many gamers of today because they can relate to the frustration of losing control over something that was meant to be fun.

Whether playing alone or with others, playing games of your youth or current generation games, it can be debilitating to feel unskilled and helpless as you see your virtual avatar get pounded by the difficulty of the computer or human opponent. While not every expression of frustration with games is not as extreme as defecating on a game cartridge (or disc since who puts games on cartridges anymore?), cursing at your screen, or even cursing at someone over Xboxlive, PSN, or TeamSpeak–you do not have to let your emotions get the best of you, thus preventing you from enjoying what you’re supposed to find enjoyment in.

Respecting Emotions

mentorIn addition to gauging your opponent’s skill level, I think it’s important to gauge their emotional reaction to your superior skills, if you have much more familiarity and skill in a game. Some people prefer that you go hard at them so they are forced to pick up the game faster, while others prefer that you take it easy on them so that they have room to try out different moves and strategies.

I think gaming can have a huge effect on your capacity for empathy when you are significantly more skilled than someone else. If someone is playfully cursing your skill and laughing at their own losses, then you know that they are okay with losing, whereas if they are cursing your skill and getting angry at their losses, you can provide the option for you to ease up whether implicitly or explicitly. You can just as easily ease up a bit and play less aggressively, or just talk to them about what they would prefer–and of course, ask if they want any feedback on how to improve.

Recently, a friend of mine has noticed me playing Brawlhalla on Steam every time we were both online and took an interest in playing it as well. It was quite a different experience to be direct about what he would prefer, and since this approach to gaming with someone less experienced with me is new, I am constantly surprised by what people prefer. In either case, it is a pleasure to have the offering of feedback accepted because another value I found out of gaming is getting to mentor someone who is willing to learn.

Like me befriending people online who are galaxies better than me at the game, my friend was open to learning the nuances and techniques that can help him gain a better understanding at what the successful players know how to pull off in order to increase not only their skill level, but also the level of fun they experience. I don’t know about you, but personally for me, I feel a sense of badassery when I can execute complex and technical abilities in the good ol’ vidya.

Whenever you feel frustrated, I would suggest taking a moment to become fully aware of how you feel and what you’re thinking of at the moment. Was there something you can do better or is someone playing too aggressively? While not every superior player will be as friendly as me or the other guy I mentioned as to lend a helping hand for you to improve, I think it’s important to gauge right away what kind of player they are.

You do this by asking for feedback, and if they give it, AWESOME, but if they don’t, and instead add insult to injury FUCK ‘EM! Move on, do not engage in a troll war because getting into a heated exchange with another player is a giant waste of time. That time could be used for playing another match, getting advice, reading or watching strategy guides. These are much better alternatives to letting your blood boil and burn you up inside.

Video-Games-are-Good-for-you-e1426083812512Always respect your feelings when gaming and know that you need to stop, take a break, and do something else whenever you feel overwhelmed by any crushing losses you experience. Check in with yourself and see if your frustration has anything to do with something else in your day, harsh words from other players, or if you’re just really not in the mood. Ponder on your motives for playing because if you’re playing to win and expect nothing else, it can obviously be aggravating.

Another thing that helped me undo the personalizing of my losses was remembering a time in my childhood where my cousin destroyed me in Mortal Kombat 3 to the point where I couldn’t even do a single move. I was so excited to rent and play this game for the weekend and he just totally rekt me then when straight to dinner with my brother and the rest of the family.

Me? I stayed in my room, played two player alone, using the character he picked as a training dummy to just beat on. I was really upset back then and I recalled this memory somewhere deep in my psyche when I had a serious fit losing at Soul Calibur IV. Knowing that this instance may have been what created a trigger in me in an early age has made me more self aware about how I react to gaming.

While I can’t say I’m fully chill about getting rekt in a game, I have much better anger management having realized that a lot of my anger had to do with that childhood memory–and of course adapting the new approach of requesting feedback on improvement.

So if you’re no longer having fun and just mashing buttons away, expecting your blind rage to get you a win, and then of course end up getting destroyed even more, remember that you don’t have to keep playing if you don’t want to. Who says you have to? Put the controller down, take a break, relax, and maybe even journal about what’s going on for you.

Yeah it sounds weird at first, but I think gamer rage is so common that it’s time people address how destructive it is for your health and enjoyment of a game (or lack thereof). If more gamers, if not everyone of them, can start developing self-knowledge through video games and respecting the gaming tenants I’ve covered in this blog series, there could be less gamer rage and much more fun as video games were intended for.

454509-video-games

Self-Knowledge Through Video Games: Part 2

ggos

While it’s customary to be a good sport, you don’t have to say GG or pat your opponent on the back for a game well played. However, whether you do or not, depending if you win or lose, says a lot about your character.

I don’t suggest handing out participation trophies for everybody, but the acknowledgement of someone doing their best is always worthwhile, especially when the game is something they want to get better at at some point.

One way to help someone improve is to provide constructive criticism in place of the usual shit talking that is commonly known in online gaming. It’s just so much easier to do it when there’s no face in person to do it to, you’re safe behind a screen. We can talk about keyboard warriors some other day, but for now let’s jump back into achieving self-knowledge through video games.

Respect For Opponents and Skills

All of the best games, whether it’s a sports game or a video game, are the ones that include equally matched opposition. They challenge each other to their limits and dish it out. I am instantly reminded of one of the fights that made UFC popular today which was between Forrest Griffin and Stephan Bonnar when they fought for the The Ultimate Fighter Season One prize of getting a contract with the UFC.

These guys slugged it out at such a consistent pace and traded blows so equally that it made for one of the most entertaining fights in history. They didn’t hold back, they put all their blood, sweat, and tears into the fight because not only did they want to make use of their time training for this moment, but also because they respected each other to know that the other guy would be doing the same thing: giving it his all.

So what happens when there’s a disparity between two different parties? There’s a few ways to go about it and I’ll share with you my less extreme. While I will never step into a caged octagon and slug it out in a bloody bone cracking mixed martial arts fight, I learned the value of practising skills from the safety of my couch playing video games.

Yeah, how dare I compare the rigorous training regimen of a UFC fighter to me playing video games in my sweat pants? Get a smug ass look from Patroklos for a moment…

Smugtroklos

aaaand we’re back!

As I said before, I used to play a ton of Soul Calibur IV and V, but more recently I’ve put in a ton of hours in an online battle arena game called Brawlhalla. It’s a free to play game on Steam and is a ton of fun being really easy to pick up, and decently tough to master. It’s basically like Super Smash Brothers with mythical legends instead of Nintendo mascots.

I used to have this mentality of chasing people down in the online rank mode, swearing revenge on people for beating me to a pulp, but I have since changed my approach. I have now adapted one that I think is more beneficial to my growth as a Brawlhaller, some of which I was starting to adapt late into my Soul Calibur craze just before giving up on the game to move on to bigger things in life than just pure gaming. (More on this as well later if anyone’s interested)

What I learned lately is that when people complain about certain tactics they lose to, I theorize that it is their implicit way of asking for help on improving their game. I used to find myself complaining about people using certain tactics and calling it cheap, and unless they do something that literally breaks the game coding that you can’t counteract it, chances are that you can poke holes in people’s seemingly impenetrable strategies.

Say-NO-to-SPAM-325x321.pngSo there I was saying “all this guy does is the SAME move,” to which us gamers refer to as “spamming.” Spamming is easy to counteract when you get a sense of your opponent’s patterns and the rate they spam a certain move, and if you’re aware of it all, it becomes extremely easy on learning how to not get caught by it.

In Brawlhalla, someone I faced complained about my character choice and how cheap her moveset was, but instead of doing the typically douchey thing as to tell him that he sucks and that he’s a n00b who should go cry to his mommy–I gave him pointers.

I like to give compassion to those who complain about losing rather than add salt to their wounds since I’ve been trying to be a better person lately. I actually gave him specific tactics on how to counteract some of the easily punishable moves and strategies I was employing and it disarmed him from wanting to shit talk to me.

Likewise when I get my ass handed to me in a game, I try my best to approach the loss with some humility. I’m starting to guage when someone is really good at the game or when they’re aggressive at it because they have a chip on their shoulder. If it’s the former, I will humbly ask what I can do to improve. They’re better than me, and if they beat me, they must have an upper hand in knowing the game so I ask what I can do better.

More often than not, they are nice enough to give me the honest feedback I need to know where I’m lacking in skill. If they’re not helpful and want to be a salty player then I say FUCK ‘EM! I don’t want advice from people who play to win and take the game personally. It has a tendency to rub off on you so try not to engage with salty players. That goes for winners and losers.

I find tremendous fun in continuously improving my skills and I have more fun when I get better at certain games. I feel a sense of growth when I can move past my losses, not take them personally, even if–or I should say especially when–someone shit talks to me whether I win or lose. It’s their baggage to deal with, not mine.

Self-Knowledge Through…Video Games?!

avgnOne unexpected medium I derive self-knowledge from is video games, and I know what you’re thinking. “Marlon, this is just your way of justifying the countless hours you sink into video games by trying to add some kind of meaningful reason to it.”

Well…you see right through me like grandma’s underpants.

In all seriousness, though, I do operate from the philosophy that playing games reveals a lot about ourselves. At its core, it has a lot to do with respect. Here’s what I take in account when I play a game with anyone or flying solo:

  • Respect for the Rules
  • Motives for Playing
  • Respecting Opponents and Skill Levels
  • Respecting Your Emotions

Respect for the Rules

When you play a game, a basic understanding of the rules and gameplay is important in knowing what you can or cannot do. Some games, most especially ones that aren’t programmed into a video game, allow for more rule breaking. To what degree do you or your opponents abide by the basic guidelines and for what reason will you bend or break the rules? Is it to gain an advantage over each other or is it to have more fun?

Let’s take chess as a simple example. When your opponent is not looking, you can easily pocket some of their pieces one by one, creating the illusion that you’ve taken them already. (Don’t try at this early on in the game, or you’ll be in big trouble!) That would be outright cheating and takes away from the fun of the game.

Or you can break the rules for fun by making up movements different from the original ones. One time, my nephew was over and didn’t want to go home, so we made up all crazy sorts of changes. A Knight can stampede a whole line, and if a pawn reaches the other side, instead of changing into a better piece, they can go back to the start AND regain a better piece at the spot where the pawn landed.

Motives For Playing

“You suck, noob! I PLAY TO WIN!!!” Cries almost every person who plays in online competitive games.

Winning is fun, but if you’re too focussed on winning all the time, there are a variety of different consequences. Losing could hurt your ego tremendously, you might play so aggressively that no one has fun (not even you), or you can just as easily keep on losing and then going for rematch after rematch, trying so hard to get that win.

I had a phase myself where I had to chase down certain players in Ranked Mode when I used to play Soul Calibur IV and V almost every night of my life. I took it personally if I lost, and I’ll be damned to stay up ’til 5am finding that guy who RUNG ME OUT! DUDE THAT IS SO CHEAP!!!

Well, past Marlon, ring outs are part of the game and not against the rules.

Having this mentality sucked the fun out for me, and isn’t that the reason why we play games in the first place? To have fun? Once I started playing for fun, it didn’t matter whether or not I lost. In fact, my skills improved immensely when I started focussing more on having fun, but more on that later.

Your motives for playing a game reveals how much winning and losing really means to you. And in either case, can you accept either outcome with grace and humility? Or do you rub it in, pour some salt into those wounds?

A sore loser is annoying. A sore winner is even worse.

When someone loses and complains about how you’re cheap or the rules are unfair, that is obviously annoying. However, there are also winners who complain about the mistakes they’ve made even though they creamed you in the game. It’s like, “bruh, I’m not even half as good as you. What are you complaining about?”

The proper way to lose is accepting that you’ve made mistakes that cost you the game and that you’d better play better next time. The proper way to win is to say GG (if it really was a good game) and compliment anything good that the loser did in your match.

In the end, that’s all that winning and losing is all about: evidence of your skills or lack thereof. What you choose to do about that and how you feel about it is completely up to you. One of my favourite motives for playing is mastery, which I will cover in my next post!

charliesheenwinning.png

Stay tuned for:

in Self-Knowledge Through Video Games.